Should fix a bunch of issues, let me know what's still a problem. Thanks!
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ToonReel001
Nov 28, 2017
Played through the main game (but not 100% yet) and seems like a solid improvement, some random notes:
* I noticed in the end you compromised with the Flickies' vulnerability and had some but not all scatter when you get hit. Considering the divisiveness over the change in mechanic I guess this is probably for the best.
* I remember you stating all the Flickies would now try to regroup with Sonic, in which case the Green and Red AI still seems off and just travels in a circle most of the time. I like they still have their own bounce patterns however.
* The Time Challenges so far all seem set for 9 minutes except for Green Grove Act 1. I'm guessing this is because it's still a beta though.
* While this has mostly retoolled a lot of problems with the original, it did bring back some old aggression during Panic Puppet I remember from the original, namely the collision boxes of some obstacles like the switches, Flicky capsules, and boss target buttons which sometimes seem too tediously small for the fast pace of everything.
Played through the main game (but not 100% yet) and seems like a solid improvement, some random notes:
* I noticed in the end you compromised with the Flickies' vulnerability and had some but not all scatter when you get hit. Considering the divisiveness over the change in mechanic I guess this is probably for the best.
* I remember you stating all the Flickies would now try to regroup with Sonic, in which case the Green and Red AI still seems off and just travels in a circle most of the time. I like they still have their own bounce patterns however.
* The Time Challenges so far all seem set for 9 minutes except for Green Grove Act 1. I'm guessing this is because it's still a beta though.
* While this has mostly retoolled a lot of problems with the original, it did bring back some old aggression during Panic Puppet I remember from the original, namely the collision boxes of some obstacles like the switches, Flicky capsules, and boss target buttons which sometimes seem too tediously small for the fast pace of everything.