Note: I do realize I could post my Time Challenge Times in the specific board, however I felt seeing as I had a few other things to note that I should post in the general 3D Blast DX board. Also, this post is mainly directed towards Jon Burton, the brilliant man who made this all happen, but I'd love to hear everyone else's thoughts and replies as well!
Green Grove Zone Act 1 Time Record: N/A (You already pre-set the time limit)
Green Grove Zone Act 2 Time Record: 1:05
Green Grove Zone Act 3 Time Record: 0:41
Rusty Ruin Zone Act 1 Time Record: 1:27
Rusty Ruin Zone Act 2 Time Record: 1:37
Rusty Ruin Zone Act 3 Time Record: 0:41
Spring Stadium Zone Act 1 Time Record: 1:20
Spring Stadium Zone Act 2 Time Record: 2:02
Spring Stadium Zone Act 3 Time Record: 1:04
Diamond Dust Zone Act 1 Time Record: 1:37
Diamond Dust Zone Act 2 Time Record: 1:13
Diamond Dust Zone Act 3 Time Record: 0:53
Volcano Valley Zone Act 1 Time Record: 1:30
Volcano Valley Zone Act 2 Time Record: 1:05
Volcano Valley Zone Act 3 Time Record: 0:21
Gene Gadget Zone Act 1 Time Record: N/A (see notes below as to why there are no times from this point forward)
Gene Gadget Zone Act 2 Time Record: N/A
Gene Gadget Zone Act 3 Time Record: N/A
Panic Puppet Zone Act 1 Time Record: N/A
Panic Puppet Zone Act 2 Time Record: N/A
Panic Puppet Zone Act 3 Time Record: N/A
The Final Zone Act X Time Record: N/A
Additional Notes/Bugs:
Stage Select Checkerboard Palette for Green Grove does not match the changed palette in the Green Grove stages.
Goal Rings sometimes were bit finicky when it came to interacting with them. If at all possible adjust the hitbox to make it easier to interact?
Sometimes when Sonic gets hit and invicibility frames become active, Sonic becomes unable to hit bosses. I don't know if this was intentional, although on Spring Stadium's boss this can become quite annoying.
I was playing through Diamond Dust Zone's Special Stage (through Tails) and when I completed the stage, it showed the Orange Emerald from Green Grove instead of the proper Blue Emerald (the map screen/stage select did show the Blue Emerald however).
Gene Gadget Zone Act 1 is impossible to beat in Time Challenge Mode. This is due to a tube near the end of the stage that requires you to have the five flickies of the area, and as Time Challenge does not complain flickies, the tube always plays a "negative" jingle and sends Sonic to the start of the stage.
As a result of the above note it is impossible to attempt any Time Challenges beyond Gene Gadget Zone Act 1.
This may just be me, but I've been unable to find a single Sonic Medal in Gene Gadget Zone Act 1 or Act 2. This also applies to Panic Puppet Zone Act 1 and Act 2.
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Overall, even though there are some fairly sizable flaws in the second half (mostly the Time Challenge and Sonic Medal issues), this is a huge improvement over the original game and feels like what it was meant to be all along! If I'm being honest, I've always liked 3D Blast and thought people were unfairly comparing it to S3&K, even though the latter had much more cartridge space to work with, and one can see that 3D Blast was never meant to achieve the same length or grand scale as 3&K. This is OK however, as sometimes you don't want to sit down and play through a fairly lengthy campaign. Sometimes, it's nice to unwind with a short game that feels generally relaxing. Plus, with the added features such as Time Challenge and the Sonic Medal collecting, this ensures this new version of the game will have more replay value. In conclusion, this hack despite being incomplete was everything I hoped it would be, and this makes me extremely happy to see. I can't wait to play the final release in order to find out what happens when you achieve 100% completion!
Thank you ever so much for designing this hack, and for showing off so many amazing things Traveler's Tales has done regarding pushing hardware limits and making fun game experiences. I'll always be looking forward to what you showcase next.
-Nitroxity